February 2, 2010

Chuck: Chuck vs. Nacho Sampler



"He's turning into a spy. It's a good thing."
"Is it?"

I'm definitely going to have to be pretty careful in my review of Chuck's latest episode: "Nacho Sampler". Now, that may be because I was having some difficulty formulating my thoughts (owing to how loud someone I was with was laughing at every scene), or it may be because I thought the episode had some pretty major flaws. Who can say? What there can be no question about is that "Nacho" had some pretty terrifically funny moments. If the last two episodes where comic spy capers of the Spies Like Us variety, "Nacho" was Spies Like Us had it been written by people addicted to Looney Tunes, or perhaps The Three Stooges.

Not (as the cast of Seinfeld would say) that there's anything wrong with that. Some of my favorite episodes of Chuck feature some absolutely ludicrous plot lines: from a class of super spies at Stanford to a drive-in movie theater turned FULCRUM super base. For goodness sakes the whole show is premised on a supercomputer being incorporated into the brain of a Best Buy/Buy More employee. I have no problem with ludicriousness.

The problem, however, comes from the fact that Chuck has been, and hopefully forever will be, grounded by the emotions of its primary cast as they navigate the travails of their many zany or insane obstacles. There was a noticeable absence of this in the bulk of "Nacho Sampler".

Instead, the episode was largely one broader-than-life comic scene after the next: from Jeff and Lester's (and Morgan's) stalking of Hannah, to Awesome's inability to lie to Ellie, to new asset Manoosh's repeated tranquizations, to his coming out a changed man at (ugh...) Weap-Con, to Chuck's being forced to use his mouth to extricate a Japanese laser sword/pen from the "inside pocket" of Casey's jacket.

The whole episode was absolutely teeming with comic asides, which turned it into something of a farce. Now, there wouldn't be anything wrong with that if that was all there was. As my wife will attest, the episode was very funny, and there can be no doubt that the Chuck writers can hit these comic beats when they want to. If it was a simple farce set in (or at least proximate to) the Chuck world, then we could look at it as a very amusing aside and move on. The problem is that the producers wanted to have their cake and eat it too. (Fitting since "cake" is referenced prominently in the episode not once, but twice.) They wanted to have emotional relevance and major game-changing plot developments, but all based on the elements of comic farce. It just didn't work.

Let's take a look at the three major plot lines created or advanced in this episode that will have (or could have had) a profound effect on the ongoing nature of the series.

First and most obviously, we have Chuck's becoming hardened to the ways of spy life by turning on his first asset, Manoosh. This could have been the potent and sobering decision the producers evidently wanted it to be if placed in the context of another episode, but here, since the events of "Nacho Sampler" (most notably the Weap-Con and its insipid "announcer" character) were so out there, it is difficult to believe that Chuck (or any human being for that matter) could be so affected by them. As I said to my wife last night, it was like the last act of a Three Stooges episode got replaced by the cloyingly poignant bits of a Grey's Anatomy. It simply didn't work.

Second, the main plot of the episode is that Manoosh freaking created another (apparently mass produceable) Intersect! In an episode that featured craziness around every corner, the writers apparently thought it a good idea to bring into the fold the single most mythological aspect of the entire show. In any other episode (say a season finale, etc.) this would have been a major revelation. Here because of the tone of the episode, we the audience, know that it can be nothing more than a blip on the radar screen. Not to mention the damage it did to the "specialness" of what was Orion from season 2.

Finally, in what is the least offensive mistaken plot line, the universe of Chuck's friends and family started to be brought into the fold based on the events of this episode. This has been a long time coming so it's inclusion is not all that problematic, but still it seems absurd that the comic events of "Nacho" should be the thing to finally put Ellie and Morgan over the edge.

So in short, "Nacho Sampler" is a very funny episode that is best treated as a comic aside in a universe even more bizarre than the one Chuck usually inhabits. Unfortunately the plot revelations and character moments effectively prevent me from treating the episode as the "one off" that it should have been, and that, I feel, was a mistake by the show's producers. Not a fatal one, but not an insignificant one, either.

Quick Thoughts

A Little Light on Shaving Cream?: The comic nature of this episode makes it a little difficult (read: silly) to take a look at the plot in any hard, analytical way, but I couldn't help but wonder whether Manoosh knew of Chuck's secret identity during the entire Weap-Con sequence. I mean where did he think his shaving cream device ran off too? I suppose it doesn't matter since Chuck comes out to him in the very next scene they share together, but it seemed an odd oversight for Team Bartowski to make.

Hannah's Sticking Around: Now, for my money Hannah is still too nice to Chuck for all this flirtation to be accidental, but I still stand by my opinion from last week that at some point the writers have to stop making everyone that crosses Chuck's path into a spy of some kind. Still, something is definitely up with her character and it does seem odd that an IT technician valuable enough to be regularly shipped across the world should have to make due at the Burbank Buy More. For the time being, however, she is sticking around and she is definitely worth it (if only for the Jeff and Lester dialogue).

The Princess Suite: Could anyone tell what room of Castle was converted into the very girly Walker apartment? Was it one of the interrogation chambers? I have to say, I never would have pictured Sarah in a room that...well, pink, so that was interesting.

Frak Off: Nothing really to add here. Sarah's "Frak Off" shirt in the bar was just a nice shout out to one of the better sci-fi television shows ever produced. No doubt, the CIA was sure that a Galactica reference was just the thing to turn the head of our engineer turned Ring puppet. Not that they would be wrong...

Awesome's Still Awesome: Devon spent the better part of two years being the perfect, ever-so-slightly arrogant brother figure to Chuck, so it's been really interesting to see him out of his element and looking up to Chuck this season. Even more, the inability of Awesome to be awesome in the context of lying to his wife has provided the opportunity for him to be funnier than I ever knew he could be. Credit belongs to the writers for recognizing a comic asset when they had one.

A Little Jealousy Perhaps?: Like I said above, the tone of this episode should basically rule out most thoughtful analysis, but I couldn't help but notice that Casey was particularly prickly in this one, throwing out cutting insults in both the direction of Sarah and Chuck with almost reckless abandon. Now, for the most part his lines were very, very funny, so I know why they were included, but still, even in a full on farce like "Nacho" the writers have to be a touch more careful to ensure that the characters don't lose whatever minimal emotional center they have. The jokes were good though, so what do I know?
More after the jump...

January 26, 2010

Chuck: "Chuck vs. First Class"



"Is this your first mission?"
"Maybe!"

"First Class" is another good, solid, if generally unremarkable entry in Chuck's Season 3. Unlike last week, we generally know all the players on the spy side of this one going in. The curve ball is that Agent Shaw has decided that Chuck's handlers are coddling him and that he is ready for a solo mission on a transatlantic flight to Paris. The mission itself involves the (by now) usual assortment of spies, guns, MacGuffins, prat falls, and general comedy, as Chuck attempts to secure a "Crypto Key" from a Ring operative, while maintaining some semblance of cool with the beautiful girl seated next to him in first class (Smallville's Kristen Kruek). Like last week, this "A" plot maintains the feel of a good spy caper, without delving too long or too deep into the realm of the farcical.

The same can't be said for the Buy More plot line.

At the Buy More, Morgan, having fired (and rehired) Lester in "Operation Awesome" finds himself the target of innumerable pranks at the hands of his charges. Unable to cope, he turns to Casey to help him deal with the problem. Casey in turn, decides to treat Lester as a prisoner of war, brain washing him to believe that Morgan is a fantastic boss. While I can appreciate what the writers were trying to do in setting up an interesting (and rarely seen) Casey/Morgan combination, the plot simply doesn't go anywhere and (worse) isn't funny or interesting. Casey does get to grunt a lot, though, and Casey grunting, is always amusing, in any context.

What you may have noticed above, is that I didn't mention anything having to do with Sarah. With Chuck stuck on a flight to Paris and Sarah stuck in Castle, there really wasn't much for her to do save be lectured by the increasingly aggravating Shaw (and engage in this episode's manifestly ridiculous spy activity. See below.). As was hinted at last week, Shaw was apparently married to a fellow spy, who then lost her life. Shaw never forgave himself, and apparently has made it his mission to prevent romantic entanglements at all levels of the CIA and NSA. Of course, some would say that it's better to have loved and lost than never to have loved at all, but Shaw evidently doesn't see things that way, and he's determined in his myopia to ensure that no one else experiences the love and affection that he once shared with his wife. As I said: increasingly aggravating.

So like "Operation Awesome", "First Class" gives us a generally fun spy caper with an abysmal Buy More plot line. That being said, the good definitely outweighed the bad, and I can't say that I didn't have fun watching it last night.

My Quick Thoughts

Intersect Control: One of the main plot lines running throughout Season 3 has been the ability (or inability) of Chuck to control the Intersect 2.0 inside of him. Up until now, we have mostly been shown that Chuck lacks the ability to flash when he's nervous or "freaked out". This condition is at least somewhat alleviated by Sarah, who allows him to calm down and fully harness the Intersect's skills. In "First Class", however, we see an increasingly nervous Chuck (one act break even has Chuck proclaiming out loud how "freaked out" he is) harness the Intersect without Sarah's support not once, but twice. Is this just lazy script writing, or are we to now assume that the Intersect is more or less random in it's ability to give Chuck powers?

UFO Identified: In "Three Words", Team Bartowski recovered what was intimated to be a Ring weapon in the form of a silver, UFO-looking thing in a golden suitcase. In this one, that UFO is revealed to be an elaborate safe deposit box holding information that Shaw's wife had gathered on the Ring. Why was Beckman so concerned about the UFO's impact on Team Bartowski in "Three Words"? How pertinent could the information be if Shaw's wife died a while back? Why was Chuck not allowed to examine it prior to this episode? Your guess is as good as mine loyal readers.

Superfriends: So, last week I jokingly referred to Agent Shaw as Agent Superman owing to the fact that he is played by Superman Returns' Brandon Routh. With the reveal at the end of the episode that Kristen Kruek (Smallville's Lana Lang, Superman's original love interest) would be joining the show for at least one more episode, it's getting to be a cross-media Superman extravaganza at the Burbank Buy More. Bring on General Zod!

Hannah for Anna: One of the casualties of getting NBC to pick up Chuck after last season was the loss of Anna as a member of the Nerd Herd. Ever since, the Nerd Herd has lacked that certain feminine charm that only Anna brought to the proceedings. Hopefully that charm will be restored and Hannah will stick around for a little while, though I am already fearful of the next in a long line of discussions between Chuck and Sarah explaining how he needs a real girlfriend. Oh the angst!!!

Luck be a Lady: Okay, so my wife enjoys a Zachary Levi smile as much as the next girl, but you have to admit that Chuck has an inordinate and somewhat unbelievable ability to charm beautiful women with little more than his charisma. I mean who needs John Laroquette if Chuck can pick up girls like Yvonne Strahovski and Kristen Kruek on a regular basis. Chuck should be teaching him!

Secret Identity: Maybe it's not that big of a deal, but I couldn't help but inwardly wince when Chuck was opening up so much to Hannah. Then, when, towards the end of the episode, he hands her Morgan's card at the Buy More, I thought he must be out of his mind. Even if he didn't use his "Carmichael" cover specifically on her, if she ever shows up in Burbank (as she did at the very end of the episode) there's too many things that won't add up, or otherwise put his operation in danger. I'm not saying that Hannah is a spy (because at some point not everyone in Chuck's life can "surprisingly" turn out to be a spy), but my God man, you have to be more careful with your identity, especially when you know there were at least two Ring agents on that flight.

Pilot Error: So this week's ridiculous spy activity centered around Sarah digitally taking control of the flight Chuck was on, and then rocking the plane back and forth to throw his enemies off balance. How did she know this would improve the ordinarily klutzy Chuck's position? I can't be sure. Of course it does, but that seems more lucky than prescient. How did Sarah know she wasn't going to knock a luggage rack onto Chuck's head rather than on those of his captors? I would have rather seen Chuck get out of his situation with ingenuity and resolve rather than by this cheap, nonsensical fix. Of course the whole thing was only compounded by Shaw's arrogant claim that the pilots would never even know they were there after it was all over. Never know they were there?!? The whole plane pitched forward to provide "negative Gs"?!? What do the pilots think happened? The rapture?

God Loves You as He Loves Jacob: My wife pointed out that the hypnosis Casey inflicted on Morgan reminded her of the mind-control room the Others had on Hydra island. Of course, the result of that mind control was a bit more "realistic" in that Alex's boyfriend wasn't immediately rendered mentally incompetent. Instead, the Chuck writers elected to go the Saved by the Bell route, and have Lester be utterly controlled by Casey and his subliminal messages. Not the choice I would have made.
More after the jump...

January 19, 2010

Chuck: "Chuck vs. Operation Awesome"



"One of them looks like a spy, the other looks like Chuck."

Now that was an enjoyable episode. Though it suffers a bit from a fairly lackluster ending, "Operation Awesome" is, for the most part, a twist and tension filled spy caper which fits in quite well with some of the best episodes of the series. Finally, we get to see Chuck take on the role of real spy (if only by comparison to the hilariously incapable Captain Awesome) and really succeed at it. Sure, he compromises the mission, but it's because of his love for his family, and that I can get behind.

More importantly, he didn't compromise the mission in any of the ways we've seen him do it in the past. He didn't get over-nervous, or dawdle, or leave "the car" simply because he wanted to be involved. He didn't get distracted, or anxious, or profess his love for his handler in the middle of a mission. Instead he took action to save Devon when it was apparent that the CIA/NSA was going to sacrifice his brother-in-law's life in the same way they sacrificed his. Sure his plan to lure the Ring's evil assistant district attorney (apologies to both Angie Harmon and Law & Order) out of hiding was ludicrous and ill-conceived, but he actually did something and he used his natural skill set to do it. That is a Chuck we can all get behind.

And while Agent Shaw (played by Superman Returns' Brandon Routh in what may be a long-lived guest stint) was no doubt perturbed by Chuck's apparent willingness to risk his handlers for his own personal gain, just what he was thinking leaving Chuck to die is anyone's guess. It makes you wonder if he really does "know everything" or if perhaps studying and obsessing over The Ring has lead to something a bit more dangerous for Team Bartowski.

Overall, a great episode, and I can't wait to see what's in store for next week.

My Quick Thoughts

Don't Talk About Fight Club: While I understand that it's relatively impossible for the writers to work in Buy More plot lines without making Burbank seem like the spy-equivalent of Sunnydale's Hellmouth, the Fight Club plot line in this one was ludicrous, and since the only impact it had on Chuck's story was to grant him an electric fence at the most opportune time, it simply wasn't worth it. It was nice to see Morgan take on a role of greater responsibility as Assistant Manager, but I would rather have seen him exert his authority in a better storyline.

Duck Hunt: In a show like Chuck, plot holes really aren't a problem, but I still can't help wondering, like I did in my review of "The Three Words", just how the Intersect 2.0 works. In this one, Chuck tranq-gun massacres a whole team of security guards using his Intersect 2.0 powers. When asked by Devon about whether his abilities came from his spy training, Chuck demurs by telling him instead that it was "Duck Hunt." Now, it seems likely that even though Devon knows Chuck is a spy, he doesn't know about the Intersect, and Chuck would want to keep it that way. Still, since Devon gave him the perfect opportunity to explain his prowess by asking about Chuck's training, why then does Chuck offer a video game as the explanation unless his Duck Hunt prowess has something to do with it. It's possible that as the season goes on we will see that the Intersect 2.0 can only get Chuck so far, that he still has to rely on certain portions of his own skill set to survive. In my opinion, that would be a pretty cool direction to take. (I recognize, by the way, that the exchange was largely in service to setting up Chuck's amusing response, but that doesn't stop me from thinking about these things.)

A Set-Up?: What exactly happened in that scene where a malevolent Angie Harmon passes directly in front of Sarah and Casey. It appears that the General locks the two in the van, before admitting that the whole thing is a set-up. Since this isn't further addressed on the show (and since Sarah and Casey are still listening to the General when she turns the reigns over to Agent Superman), I think we have to assume that the General was referring to Shaw's plan to get shot after taking a heart stopping pill (in order to get Devon into the Ring). Speaking of that plan, it doesn't really make a lot of sense for Shaw to ask Chuck to kill him, since the shot needs to actually miss the heart for the plan to work (the pill only prevents someone from realizing that Shaw's alive, it doesn't protect him from getting shot in the heart). This works fine once Shaw takes the gun himself, but what was he thinking asking Chuck to "kill him" without any further explanation? The whole sequence seemed pretty cool at the time, but it wasn't terribly well thought out (or explained by the writers) when you really think about it.

Superman Returns?: Since Agent "Superman" Shaw was introduced in this episode as essentially joining Team Bartowski, it seems safe to assume that he is going to be on the show for an extended stay (I don't look at casting rumors if I can help it, so if you know differently don't tell me). I don't mind the change in dynamic over the short run, but Agent Shaw is going to have to contribute a bit more if wants to make his guest stint permanent.

You were Attacked by a Bear!: I don't know whether this is a compliment or an insult to Sarah Lancaster's acting as Ellie, but when she gave the aforementioned exclamation as a response to a portion of Devon's long-winded and partially insane explanation for where he was the night before, I couldn't tell whether she was simply overacting or whether she was "acting" because she had ascertained that Devon was selling her a pile of BS. Her expression was great, and it was a relief when she came out and asked the boys if they thought she was an idiot, because otherwise I was a little concerned that the whole show had devolved into a true farce.

He Kind of Ruined It A Little Bit Didn't He?: Since the General fairly definitively prevents Team Bartowski from apprehending Angie Harmon by locking them in their van, it seems that the whole point of the events in this episode was to get Devon installed as a member of The Ring. Without a doubt Chuck destroyed that plan, first by stealing the phone, then by allowing it to be destroyed when he could have killed The Ring Agent. I wonder how the U.S. Government feels about that.

To Catch an Enemy SuperSpy: Nice symmetry to last year's Christmas episode when Chuck calms Devon by telling him that Team Bartowski caught the bad guys. In point of fact, poor Angie Harmon was shot in the stomach by Superman, and while you could call a point blank killing "catching" a bad guy, there's no question that Devon won't be envisioning it in his head the way it actually went down. Exactly the same as when Sarah killed the Fulcrum agent outside the Buy More to protect Chuck's identity, before telling him that the agent had been arrested. This time, though, it's Chuck who's protecting a loved one's innocence through deception. Like I said, nice symmetry.

The Ring's The Thing: Also a nice image in the last shot of Agent Superman. Though we know very little about Shaw at this point we know from that last shot that he once was married/to be married and that he still obsesses about it (he was carrying the ring with him on assignment). It seems that Agent Shaw just can't help obsessing over rings, whether comprised of enemies to the republic or otherwise.
More after the jump...

January 13, 2010

Chuck: "Chuck vs. The Angel De La Muerte"



"You're an adventure-sports cardiologist."
"Whatever, man. I could do that in my sleep."

And so we reach the final third of our two-day, three-hour Chuck mini-bender, and like the previous episode, Chuck vs. The Three Words, this one mostly finds Chuck in situations similar to those we've seen him in before but with an outside figure altering the team's dynamics. In "Angel De La Muerte", that outside figure happens to be Chuck's brother-in-law: Captain Awesome (a.k.a. Devon Woodcombe).

In truth, I don't have a lot to say in summary of the plot of this episode. It mostly revolves around scenarios we've seen plenty of variations on before: a black-tie dinner, an agent interrogated, doe-eyed admissions in front of the apartment complex fountain, etcetera, etcetera. Like yesterday's second hour, however, this familiarity doesn't really take away from anything if only because the show's writers are now so adept at playing to their actor's strengths. John Casey, afraid to enter an embassy due to his reputation as that country's "Angel of Death", is as humorous as it is fitting. While I could do with a few less scenes per week featuring either Sarah or Chuck (or both!) looking longingly at the other across a crowded room, this episode's emphasis on Awesome almost entirely made up for it.

Though I still can't quite kick the image of Awesome's lantern-jawed portrayer (spoiler alert) seducing a vengeful Betty Draper at the end of Season 2 of Mad Men, Devon himself spends the bulk of this episode trying ever so hard to be a dutiful husband to Ellie as she gets used to life-after-wedding. Unfortunately (but fortunately for us), he let's his need for adventure embroil him in much of the action, first surprising Chuck in his apartment with a Dr. Evil-style chair spin, then accidentally tackling John Casey thereby undermining the whole CIA/NSA Premier protection plan, all before finally winding up on the wrong end of a murder/kidnapping/maiming plot at the hands of the same assassin that tried to take out the aforementioned Premier.

At the end of the day, then, this middle-of-the-road episode (which by Chuck standards is still a fair bit better than the bulk of the rest of the shows on television) is mostly saved by the antics of one Captain Awesome and could work solely as a vehicle to bring Awesome into the fold on a regular basis. The truth is, however, that we won't know if that is the case until next week at least, owing to the fact that Awesome's fate isn't fully revealed in the slow-play of a cliffhanger that ends the episode.

So Chuck's grade for this week: incomplete.

My Quick Thoughts

Devon Terminated?: Like my question regarding Chuck's termination in the premiere, I just can't help but wonder when it was that the American government in Chuck's universe lost its taste for killing people that could threaten it. I mean, at the point in time when this episode begins, Team Bartowski is fully aware that Devon knows of Chuck's secret identity. His disclosure of it, after all, occurred at the end of last season (at least six months ago in the chronology of the show). Why hasn't the government made some move towards neutralizing Devon (even if it meant simply having him sign an overly threatening non-disclosure agreement). It just seems odd that Chuck wouldn't have to change up his routine (Buy More, Burbank, etc.) in some way, even after a "civilian" learned of his secret.

Crashing the Party: It may have just been me, but in watching the scene where Ellie and Awesome are invited to dine with the Premier, it wasn't obvious that Chuck was also invited. Sure he ran out in the courtyard in an attempt to gain access for Team Bartowski, but the way the scene plays it seems that the Premier dismisses him and his "feminine features." The next we see of Chuck, however, he and Sarah are following the Awesomes into the party, so I guess we are to assume that an invitation was extended. Still, it seems like a few lines, or perhaps even another scene were cut from the proceedings.

Intersect Explained: As we go through the season, I fully expect that the writers will continue to explain just how Chuck and Sarah manage to make the Intersect 2.0 functional. In this one we got perhaps our biggest clue yet. While at the Premier's party, Sarah tells Chuck (in a way that indicates that Chuck already knows this) that he needs to stay calm because it's his nervousness that prevents the Intersect from operating properly. If these really are the rules, that it is Chuck's nervousness above all else that truly gums up the works, than Sarah is really more of a therapist than anything else: the only person that Chuck trusts implicitly enough to believe it when she says that everything's going to be okay.

The Etymology of Awesome: One of my favorite moments of the night occurred while the team watched Awesome's post operation press conference. After receiving a question given to him in Spanish, Awesome responds in kind, prompting Sarah to ask Chuck if there's anything his brother-in-law can't do. Chuck responds by saying "Well, thus, the nickname." This short exchange epitomizes everything we've come to know about Devon Woodcombe, but its interesting how a joke in the pilot can metamorphose by the time a show hits its third season. In the pilot Devon is most obviously called "Captain Awesome" by Chuck as a derisive slight on the fact that every situation Devon observes is uniformly declared by him as "awesome." There are even a number of instances during the course of the show where it is intimated that Ellie views the nickname as at least somewhat of a put down. By the time the events of "Angel De La Muerte" go down, however, the implication is that the nickname has far more sincere origins. Awesome is "Awesome" because he's awesome. Fine with me.

Embassy's Sweet: Did anyone else have flashbacks to Seasons 4 and 5 of 24 when the team was discussing the implications of performing a mission at a foreign nation's embassy. I thought bringing in Jack's torture at the hands of the Chinese would have been a good pop culture touchstone to establish the dangers of the mission. Certainly Chuck could have been counted on to know that bit of trivia. Even without 24 in the background, it's easy to see why the notion of an embassy is so fertile ground for all kinds of spy shows and movies: an embassy is a location that is easily accessed and by all outward appearances a part of the United States (or whatever home country the spy is operating in), but is, against all logic, actually foreign soil, and as such operations on that soil have immeasurably higher stakes. As I said, it's easy to see why Chuck, 24, Casino Royale, the Bourne movies, Alias, and I'm sure plenty more, have all had some of their action take place at an embassy.

One Ring to Rule Them All: So we learned last season that what we once thought was the ultimate evil in Chuck's universe, Fulcrum, was in fact only a portion of a much bigger consortium of evil, The Ring. What we still don't know, however, is just what the Ring's purpose is. Like the oblique references to Jacob, the Others, and Dharma in the middle seasons of Lost, the Chuck writers seem intent on answering questions about this mysterious villain entity only with more questions. And when, as in this episode, a character like Casey deigns to actually ask a Ring operative about his nefarious intent, he is met only with a Ben-like "you wouldn't understand." Still, since Chuck is less dependent on its mythology than a show like Lost, this lack of transparency doesn't really detract from anything.

More after the jump...

January 12, 2010

Chuck: "Chuck vs. The Three Words"



"Sarah, I love you."

Now that the team is back together, the show has no problem resuming the rhythm of its previous seasons. So much so, that the writers decided to throw in one small twist: the return of Corina, the femme fatale DEA Agent that always seems to have one foot in the dirty end of Spy World, but who also generally proves herself to be on the up-and-up by the end of the episode in which she appears.

The plot is well executed, but relatively unimportant: Team Bartowski is sent to support Corina as she acquires a weapon of unknown origin from an arms dealer whom she happens to be engaged to (as part of her cover). Antics ensue, the weapon is recovered, and Morgan gets lucky. The end.

What's more interesting in the episode (as belied by the episode's title) are the character beats between Sarah and Chuck.

In the critical scene of the episode (the beats of which are played out of order and at various points through the use of a security recording of the incident) Chuck stands alone in a vault with presumably poisonous gas pumping in, pouring his heart out to Sarah. At the very end of his speechifying, Sarah saves him, and Chuck, undone by the poison gas, collapses in her arms while saying those three words at the top of this post.

It isn't until the very end of the episode that we (and Sarah) realize that Chuck's admission wasn't simply more puppy dog-eyed crushing from our favorite Buymorian, but instead the conclusion of an impassioned explanation for why Chuck chose not to run away with his lady love.

It's a bittersweet moment in that we know that (for the time being at least) Chuck's decision will keep him and Sarah apart, but it's also the moment when Sarah realizes just how much Chuck was willing to give up for her. It's really well played by Yvonne Strahovski, and a great conclusion to a really good episode.

Here's hoping for more next week (read: tomorrow).

My Quick Thoughts

The Three Words: While Chuck's admission that he loves Sarah is certainly important from her character's stand point, the fact remains that both Chuck and Sarah have been quite open about their "love" for one another, in as much as they could be throughout the previous two seasons. So more than offering a "major revelation", the vault scene served really to provide context for what I called Chuck's "interesting decision": to forgo more Sarah-time for more zip-lining. Essentially, the reasoning behind his decision was this: Chuck just wants to make a difference in the world, and he has for too long felt that he was wasting his life. Chuck left Sarah on that train platform not because he doesn't love her, but because he does. It maybe doesn't make the most sense in the world, by Zach Levi sells it, and you can definitely feel the earnestness of Chuck's admission.

The Moonlighting Effect: While some critics have complained that the Chuck/Sarah relationship is played out (or at least that the show has run out of legitimate obstacles to prevent the couple from consummating their love), this whole angle of what it means to be a "real spy" is working well for the show, I think. Clearly Sarah and Chuck still have feelings for each other, but as has been demonstrated on the show so often in the past, those feelings can get you killed in Spy World. In a very real way, Chuck had to choose between becoming a spy and truly being with the one he loved. The more he moves towards one pole or the other, the more he loses the other side. It's a nice dichotomy, and I think it works.

Intersect 1.9?: It was played for terrific comedic effect, but why would Chuck's fully functional Intersect 2.0 finish his gymnastic move set only 90% out of the vault? Are we to understand that Chuck was given only gymnastic prowess, but not some greater understanding about the layout of the room? That Chuck was, in essence, calculating angles on his own, on the fly. I find it difficult to believe that he didn't get information regarding the ideal route through that particular security system, and since the Intersect essentially takes control of his body, shouldn't he have finished his moves completely outside of the room? If Chuck did "solve" the room on his own (albeit with the benefit of augmented physical acumen), it actually creates an opportunity for some interesting scenarios in the future, where Chuck has the knowledge and ability to perform physical feats, but actually needs to implement them using some skill he brings to the table. That's probably not what was intended by the scene, however, as it merely served as a good situation for allowing Chuck to express his feelings to Sarah.

UFO of Deaaaath: It's funny, but as much as I love Chuck I can't ever help but feel that the show's "mythology" is just there to take up time. While the question of the nature of the weapon recovered by Team Bartowski (some kind of chrome UFO-looking thing) is somewhat interesting, I never really care about these kinds of plots vs. the personal and comedic interactions that really make the show hum. So when the show includes a mysterious scene about the danger the weapon (and "The Ring's" plans) could pose to the team, I'm simply not taken with it, the way I would be if a similar scene appeared in a show like Lost or Fringe. I guess I just don't consider that kind of thing to be a strength of the show.

No Intersect required: Perhaps one of the best things about the climax of the episode is that Chuck receives absolutely no help from the Intersect whatsoever. Clearly when Sarah tosses Chuck the tiki torch she expects him to flash on some kind of bo training. But that doesn't happen. Instead, the writers remind us just how smart and intuitive Chuck is by having him set a fire in the fountain (recently filled by Jeff and Lester with highly-flammable "Jail Juice") which in turn distracts their captors. One of my favorite parts of Chuck has always been seeing how the writers can have Chuck's unusual skill set save the day in novel ways. It's good to see that we won't be losing that aspect of the show even post-Intersect 2.0.

A United Buymoria: The show is always at its best when it can successfully integrate the more comically oriented plot lines at the Buy More with those of Spy World, and this episode was a good example of that. From the moment we see Jeff and Lester teasing Morgan about Carina, we know that the major plot lines of the show are bound to intersect (pun intended), and it's a testament to the show that even after the flyer with Chuck's address is introduced (which will obviously lead the bad guys to Chuck in the final act), the twists and turns of the episode remain entertaining primarily because everyone on both sides is involved.
More after the jump...

January 11, 2010

Chuck: "Chuck vs. The Pink Slip"



"Whoa, Wait. This is really you?"
"Maybe we should be introduced. Hi, I'm Chuck Bartowski: Total Loser."


We're baaack! Like Chuck, the namesake of what may be the best (and certainly the most fun) show currently on television, "Rick's Flicks" is making a triumphant 2010 return. In this new iteration, my hope is that I will be able to blog about what I truly love, while still affording myself time for work and family. Bible-sized Lost posts notwithstanding, I intend this blog to be a repository of "quick hit" style opinions, thoughts, and observations on what interests me most in the world of pop culture (predominantly TV, Movies, and Video Games). We'll see how well I can keep it up this time, but my hope is that I will be able to continue to provide keen insight, witty banter, and provocative questions, just in bite-sized doses more plentiful than before.

With the (re)introductions out of the way, let's talk about the return of the most fun you can have in front of your TV screen (at least on network television): NBC's Chuck.

When we last left our pocket-protector packing protagonist, he had just pulled a full Keanu and discovered that not only did he possess a full complement of government secrets in that head of his, but also that he now "knows kung-fu." That gift was bestowed upon him by the Intersect 2.0, a new iteration of the super-computer that started all of his mad dash escapades, this time imbued with the power to grant its user physical prowess in addition to mere information.

Last year, I questioned whether or not this new plot twist would destroy the show's carefully constructed triangle of nerd (Chuck), love interest (Sarah), and heavy (John Casey). After all, if Chuck becomes entirely competent, aren't we just watching a slightly more comedic Alias? I needn't have worried.

In only a few short scenes of the premiere, the Chuck writers clearly establish that Intersect 2.0 is not all that it's cracked up to be. Chuck, a normal guy, is, unlike his predecessor Bryce (or apparently any other spy in the country's service), a man ruled by his emotions. And those emotions get in the way of the new Intersect operating properly. And so, just like that he's "let go".

While the premise doesn't make a lot of sense the longer one thinks about it (more on that below), the writers and Zachary Levi in particular play Chuck's post-spy descent into madness brilliantly and for plentiful laughs. Without Sarah, Chuck is almost literally nothing. From his raggedy "homeless man" bath robe to the beard that is so over-the-top ridiculous that it all but has to be real, destitute and unemployed Chuck is almost completely unrecognizable. Add cheese puffs to the mix, and that my friends, is a recipe for comedy.

Later in the "plot" of the episode, we find out that the reason Sarah won't return Chuck's calls is because he jilted her on a train platform in Prague when he elected to become a "real spy" rather than run away with her. An interesting decision. On the one hand you get to be with the woman you love (who looks like Yvonne Strahovski). On the other, uh...your life is threatened on a daily basis, and that's only by Col. Casey. Maybe he needed the health care? Regardless, Chuck elected to live out his spy fantasy rather than fantasies of a different nature, and so was devastated when he was let go from his dream job.

The rest of the episode basically revolves around Chuck getting his old job back and the zany adventures that ensue. Throughout its length, Chuck proves himself to be an accomplished guitarist, bare-handed brawler, zip-liner, and, most importantly, TV star. There is no question that Chuck is back, and with it, a sense of joy on television that only a nerdy mid-air fist pump and "Yesssssss!" can possibly convey.

It's good to have you back Chuck, I can't believe they almost canceled you.

My Quick Thoughts

Sarah, Chuck Whisperer?: The actual problem with the Intersect 2.0 inside Chuck's head is left ambiguous at the end of the episode. We know that Chuck struggles to control it, but we don't know why and how he gains control in specific instances. It certainly seems tied to Sarah (as indicated by the fact that he "flashes" zip line powers when he has to rescue Sarah), but it's unclear what effect her presence will have in the long run. After all, maybe Chuck's training in Prague went poorly because of the decision he had to make regarding Sarah. In other words, is Sarah the answer to Chuck's problems, or is the cause?

Chuck Terminated: While the writers used it to create some artificial suspense in the middle of this episode, the notion of Chuck getting fired doesn't really make sense if the CIA or NSA doesn't have some kind of "contingency plan" for taking care of Chuck. I mean, these are the same people that ordered Casey to terminate Chuck when all he had was simple government information. Now they're simply going to let him run free with the ability to hijack tanks/assemble nuclear weapons/coach the USC Trojans? I don't think so. And while the universe of Chuck is broad enough that a contingency plan could be in place outside the framework of the episode, it's pretty clear from the context of his scenes that Col. Casey was not asked to carry one out. Perhaps they think Casey has become a full-fledged softie for our favorite Nerd Herder. Nah!

Music, Music, Music: While I am entirely unequipped to in any way detail the indie rock that show creator Josh Schwartz selected for Chuck's return, it is worth noting, in that it is both good and plentiful. The music really sets a great stage for emotions to play over each of the cast members. If there is a caveat (and it is a small one), it is that the musical montage-style scenes were coming so fast and furious at one point that the show felt almost like a pseudo-music video. I mean, Thriller had more dialogue in it.

Too many violent video games?: While I trust the writers to avoid this trap, it certainly seems like the Intersect 2.0 is most useful for fighting/weapons training/etc. The guitar playing interlude was fine, but I do wonder if the show can avoid having Chuck "know kung fu" at the climax of almost every encounter. Like I said, we'll just have to trust the writers on that one.

Casey at Bat: You had to know when they introduced the never-before seen minigun that it would have a role to play in the triumphant finale of the episode, but even that couldn't take away from the sheer joy of seeing Casey use it to save Sarah and Chuck from certain doom. Nicely played by Mr. Baldwin.

More after the jump...

May 14, 2009

Lost: "The Incident"; Bombs Away



Well, I have to say, after recommending to everyone I know a Battlestar Galactica that basically went up in flames at the end, I'm getting a little tired of spending my social capital on shows that seem to do their best to make me regret it in the morning.

Said another way:

Sorry for the TERRIBLE finale.

Let's put it in perspective, shall we? Way back in Season 1, when Lost was still riding high off its almost 30 million viewers and spending its days wistfully looking forward to receiving a first (and likely only) Emmy Award for best dramatic series, the powers that be on the show decided to end their historic first season with one of the most unsatisfying finishes in recent television history: A shot of a ladder. Now, in the seasons that followed, Desmond, the button, the Dharma Initiative, the Others, flash-forwards, Jacob, the smoke monster, and everything else would all be introduced and serve as wonderful plot devices on a wonderful show, but during that first hiatus all the writers deigned to leave us with was that "The Hatch" had a ladder in it.

And the Lost fanbase (at least in number) never really recovered.

To be sure, ever since that fateful day it appeared that the Lost showrunners had learned their lesson. The finales of Seasons 2 (failsafe), 3 (flash-forward), and 4 (island exodus), all answered significant, long-asked questions in packages that were both narratively satisfying and mysterious enough to sustain the fanbase during the long break between installments. The crippling anticlimax that was "The Incident", however, unfortunately proves that no such lesson was learned.

Last night's episode essentially revolved around three plot lines: Locke's journey to murder Jacob; Jack's journey to murder everyone (okay, okay change the timeline); and Jacob's journey to influence the 815ers at critical moments in their past (presumably to bring them to the Island). Unfortunately, none of the three plot lines really resolved in any reasonable way, especially not when one considers that it will be almost nine months until we come back to any of them.

Let's take them one at a time.

Jacob's Journey

By far the most interesting portions of the episode revolve around the show's reveal of Jacob in the flesh (if that is an accurate description for an apparently immortal ethereal being), and the revelation that there is another entity on the island, essentially Jacob's dark opposite, who has apparently wanted to kill Jacob for a very long time (the opening of the episode shows these two "men" looking out at an old Galleon, presumably the Black Rock, though the omnipresent hieroglyphs and statuary imply a far older connection).

While this relationship is interesting (and proves to be critical in the closing moments of the episode), the bulk of Jacob's remaining appearances revolve around making appearances in the pasts of the 815ers. He pays for a lunchbox (New Kids on the Block!) that young Kate tries to steal, he gives Jack a candy bar after his infamous "angel hair pasta" surgery, he (apparently) sets up Sayid's love Nadia to be killed by a passing car, he (again, apparently) heals Locke after his "fall" from the apartment building, and he outright tells Hurley to get on Ajira 316.

Why, does he do these things? Who knows. For our purposes he's simply a ladder in a hatch for the time being. Do I think that the producers of Lost are building towards a battle of the righteous against the evil and that sides will be taken and lines will be drawn? Yes, I do, and Jacob's journey implies that the ingredients are all there. But I am reviewing this episode, today, and for a finale, Jacob's story left very little for even the most dedicated Lost viewer to hang his hat on.

Locke's Journey

Okay, so I haven't been blogging in a while, I admit, but if I had, I would have pointed out that the "reasons" given prior to the finale for Locke's resurrection were never satisfactory. When combined with the fact that in "Dead is Dead" Locke never appears at the same time as the smoke monster, I have been pretty sure for a while that what we were dealing with with Locke was in fact an apparition of the Yemi or Christian variety.

What I hadn't been expecting is the revelation in this episode that Jacob, the Island, smokey, etc. are not necessarily playing on the same team. Indeed, the "shadow" peoples' expressed concern that others had been using Jacob's cabin implies that the dead body apparitions are very different from Jacob. This implication is only strengthened, I would imagine, by the fact that Ghost Locke talks Ben into "killing" the man, after revealing (in choice of dialogue) that Ghost Locke is, in fact, Jacob's long lost antagonist.

While I enjoyed coming to the realization that Ghost Locke had apparently been manipulating Ben solely because he was incapable of murdering Jacob himself, and that Ghost Locke had essentially ordered Ben to follow him by taking on the guise of Alex in "Dead is Dead", there really was no general resolution to the plot line. Was Jacob good? Bad? Other (pun intended)? Why did he let himself die? What's Ghost Locke's end game?

Sure we have the ingredients: A set up for a garden of Eden tale, ala Paradise Lost, featuring Jacob in the role of God, unnamed antagonist guy in the role of Lucifer, and Ben and Locke (and presumably Richard) serving as unwitting pawns, but in the end those ingredients haven't been formed into any kind of cogent whole. And we know that they won't be for a very long time.

Dr. Stangelove's Journey

By far the worst aspect of the finale, Jack's plot line fell apart on about 1,000 different levels.

First, the motivations of the characters throughout this episode felt patently false. Jack's gonna blow up the world because he has a messiah complex? Nope, it's because he lost Kate, and he'd rather never have met her if he doesn't get to tap that every night.

Kate, Sawyer, and Juliet? They hijack a fricken submarine in order to stop Jack's absurd plan, but all three wind up providing cover fire during project trinity. Why? Well for Juliet it's because Sawyer looked at Kate with those big puppy-dog eyes earlier in the episode, and well, she would rather never
have met him if she doesn't get to tap that every night. Sawyer? Well I guess it's because he couldn't beat Jack hard enough to make him stop, and because he's mopey because Juliet doesn't want to ever have met him. And Kate? You know, the one who will be going directly to jail without passing Go if Jack's plan is successful? Well, she agrees to help because Jack asks her to again, albeit a bit more softly this time. Don't even get me started about Hurley, Miles, Jin, etc. The show doesn't even bother to address why they might be okay standing on top of a nuclear detonation.

In short, the characters move along throughout this episode like so many chess (or perhaps more appropriately, backgammon) pieces, and the writers barely bother to make their motivations any deeper than the average episode of One Tree Hill, despite the presence of a large-scale nuclear weapon in one of their backpacks. Since the Jacob/Locke plot line (never mind the motivations of the "shadow" people) is all but indecipherable without one's own time travel device as well as an expert-level grasp of both classical Latin and ancient Egyptian hieroglyphs, this finale could only be saved by at least resolving what happens when the bomb finally goes off.

Of course, the show doesn't bother to do that.

Instead, like the hatch of yore, we are left pondering a season in which, for large chunks of time, the producers built up to mythic revelations (Jacob, the bomb, etc.) that never really paid off. How is anyone to know where the show goes from here? Maybe the real secret is that it's a backdoor pilot for a new Star Trek series from J.J. I mean, didn't the Enterprise fly through the Lost logo a few weeks back. Did anyone check for a Dharma logo?

Sarcastic asides aside, nine months is a long time (time enough to have a baby!). After that finale, how can anyone be expected to care?

Other random thoughts:

Promises, Promises - My wife actually caught this one, but did anybody notice that a number of the Jacob-tinged flashbacks involved one or more (in the case of Jin and Sun) 815ers making promises of some kind. Kate promises to be good, Sawyer promises to "let it go", and Jin and Sun make promises to love one another. I don't know if there's anything to it or not (Locke and Jack notably don't have any similar dialogue in their flashbacks), but its worth noting all the same.

Locke's Death - Well, I guess the presence of Ghost Locke (and of Corpse Locke for that matter) means that Ben really did kill Locke at the end of Season 4 (or 3, or in the middle of this Season depending on how you want to look at it). What a sad way for the character to die. It puts forth the question: If Lost is, as I've posited, truly a story about redemption what, if anything, redeemed Locke before the end? If the answer is (as I suspect) nothing, than either his is the great tragic story of Lost, or we should be on the look out for a true resurrection before all is said and done.

Reckless Driving - Jacob's flashback with Sayid is perhaps the most ambiguous of the ones presented in this episode. Did Jacob save Sayid from being run over by a reckless driver, while simultaneously allowing Nadia to die? Did Jacob cause Nadia to die by holding back Sayid, thus causing Nadia to stop in the street? Was the car accident really an accident or was something more nefarious at play? I suspect it will be up for interpretation for quite some time (if not forever), so it basically comes down to what one chooses to believe. I believe Jacob caused Nadia's death, but that's because I'm like Frank on this one: you can usually count on the people that insist they are the good guys to truly be bad in the end.

Count to Five - Interesting to see the infamous count to five scene as (we presume) it actually happened. Especially interesting since Jack notably did not mention that his father was so instrumental in his "count to five" philosophy when he was imparting the same to Kate way back in Season 1.

Man of Science - Was anyone at all disturbed by the ease in which Dr. Shepard shot up the various Dharma compounds visited in this episode. I mean, even disregarding the implausibly accurate shooting of our favorite spinal surgeon, is it really heroic to shoot up a bunch of hippie scientists? I guess when you really want to get over your ex-girlfriend you don't really care how you get there.

White Flashes - Despite the apparent nuclear detonation sending us off on the long hiatus, it's worth mentioning that all we really saw of the explosion was a white flash. Why is that significant? Well, since "Flashes Before your Eyes", and very prominently throughout this fractured Season 5, Lost has been using the device of a white flash to indicate time travel on the Island. In the absence of evidence of an actual explosion, why should we assume that the Island didn't simply time travel, perhaps as a result of Dharma tapping into its electromagnetic energy. If that is the case, perhaps the losties jumped back to 2007 and left the bomb behind them. Maybe the explosion still occurred in 1977, or maybe the Dharma Initiative created the Swan hatch and hooked up the unexploded nuclear core to some kind of a device, we'll call it a failsafe, that would only utilize the nuclear energy if certain Scottish yachtsman were to one day turn a failsafe key. Maybe...
More after the jump...

March 21, 2009

Battlestar Galactica: "Daybreak Pt. 2"

(My apologies. Family and work responsibilities prevented me from updating this blog, but I have been keeping up with both Galactica and Lost, and I wanted to comment on the Galactica series finale before going back and filling in the holes that I am leaving by "skipping ahead." With that said...)



"Earth is a dream..."

Well what exactly am I supposed to do with that? My instinct is to say that "Daybreak Part 2" (and Part 1, really) is an impeccably directed, terrifically acted, fantastically scored, balls-to-the-wall...piece of dreck. An episode that while technically sound and at times even great, drops so many balls that it hurts, maybe even cripples, the experience of watching the entire run of the show for the last five years.

Too harsh? Perhaps.

But when a show you have been following with so much passion and emotion gives you an ending akin to the very worst treacly, preachy mess you can think of, an ending that actually uses the open-ended, nonsensical nature of the plot points introduced during the show's last three years to point out the "presence of the divine" before failing to explain those same plot points in any kind of satisfying way, what would you call it? I imagine that some of you might just use a stronger word than "dreck". Making matters worse, there can be little doubt after this one that the creators of Galactica are very skilled at the more technical aspects of their craft.

From the opening salvos of the Colony attack to the last moments we get to spend with Adama (note I didn't say the very last minutes of the episode), "Daybreak" is a testament to ambitious television making. But the writers simply didn't give these tremendous actors, directors, and all the other people clearly pouring their hearts and souls into the project something substantial to work with. And that is a real, real pity.

Because this episode takes its dear sweet time in doing anything substantive (long-form flashbacks will do that to a show's momentum (see, for all its greatness, Lost)), I don't think a great deal of plot synopsis is necessary. Suffice it to say, all of the main characters get elaborate Lost-style flashbacks to Caprica before it was nuked, those volunteering to stay with Galactica (including "surprise" volunteer Gaius Baltar) jump to the Colony and rescue Hera, Starbuck leaps Galactica to Earth, our Earth, by playing All Along the Watchtower on the FTL drive, and the characters give up all their technology to live with Neanderthals in our ancient past.

The end.

But even in that short synopsis, the major issues which cripple the finale are apparent.

First, it's difficult for me to see the presence of an Earth-2 as anything short of a complete cop-out. Much of the impact of this season's high-water mark, "Sometimes a Great Notion", was predicated on the idea that the "Earth" the fleet found in that episode (actually the episode prior) was our Earth. That we, the audience, could take lessons from the fact that we were actually Cylons, not colonials. That, like the humans in "Planet of the Apes", we had destroyed ourselves.

These revelations helped give a different perspective to events onboard Galactica. They gave the series added emotional resonance. And they were all lies.

Having the fleet arrive on the "real" Earth (at least the one with an Australia) and having Adama simply name it Earth to reflect the fact that "Earth is a dream" is a cop-out plain and simple. It is, in my opinion, patently unacceptable slight of hand that treats the most dedicated members of the audience(those likely to have been the most vociferous in their support of the low-rated program) with little more than contempt at their dedication.

Unfortunately, this is but one half of the finale's dual dose of ill-conceived plot points. Even more problematic is the methodology the writer's used to get the fleet to Earth 2 in the first place, and just what that methodology means to the meaning of the show.

A couple years back, M. Night Shayamalan (when he could still do no wrong) made a movie with Mel Gibson (when he could still do no wrong) called Signs. In that movie, the presence of God and the divine was established in the way the members of a small rural family, unbeknownst to them, had been providently given the tools to ward off an alien invasion in the coincidental idiosyncrasies of their seemingly insignificant lives. In other words, the plot of Signs eschewed one of writing's golden rules by deliberately using the concept of "coincidence" as a major plot point.

Unfortunately, while it is may make for interesting late night philosophical discussions, the concept of coincidence as the "footprint" of the divine is a fundamentally flawed premise on which to rest a scripted narrative. This is because coincidence on its own is essentially random. That's what makes it "coincidence" rather than "plan". By making random happenstance the thesis on which your story is premised, you can't help but make your audience a bit nihilistic as to the meaning of it all. After all, if the whole point of a story is that "God's plan is mysterious and unknowable" what point is there in trying to suss out any other meaning?

Like Signs, "Daybreak" suffers from these same nihilistic tendencies.

Why was the Colony destroyed? Because a piece of debris happened to kill a Raptor pilot while her missiles were armed, before another piece of debris happened to jostle the dead pilot in such a way as to launch the missiles when it was most beneficial to the colonials.

Why did negotiations between the colonials and the Cylons break down? Because one of the "Five" had killed another of the Five's spouses and that secret was revealed at the perfect time to cause mass mayhem.

How did the fleet find Earth 2? By "playing" All Along the Watchtower on the FTL drive.

Who played that fateful song? The dead (yet strangely corporeal) spirit of Kara 'Starbuck' Thrace.

And how is this all explained? In a wooden soliquily given by the terribly underserved character of Dr. Gaius Baltar, who points out all of these coincidences and strange events (including the presence of the "Head" people), as proof of the existence of the divine.

Unlike Signs, however, Galactica had five full years of back stories and open plot points to make hollow with this feeble attempt at a wrap-up. And the answer to any and every question ever posed by Ron Moore and company was apparently "God."

What are Head Six and Head Baltar? Uh...angels? Demons? Gods?

What is Kara Thrace? Uh...an angel, maybe?

So Kara actually killed herself when she inexplicably flew into the Maelstrom in Season 3? Yup...so it would appear.

And how did she come back? God.

Who gave Starbuck the coordinates to Earth? God.

How did Starbuck originally wind up on Earth (in Maelstrom)? Uh...God's ability to transport matter.

Why didn't God lead Starbuck to Earth 2? Unknown...God's plans are mysterious.

How is Starbuck the "Harbinger of Death" (as foretold by the Hybrid)? Unknown...possibly because she ended Cylon resurrection, though it seems odd that the creators of the show would highlight this portion of the prophecy a few episodes ago if that is the case. Nah...must be God.

Who are "they" in the Hybrid's prophecy and why must they not "follow" Starbuck? Not only do I have no idea on this one, it appears that the producers of the show simply dropped this from the prophecy entirely. Starbuck does little in Season 4 that anyone should not follow. She leads humanity to "its end", but not to its death. Why would humanity not follow her? In truth, I think the prophecy's "they must not follow her" was simply a smokescreen designed to encourage distrust of Starbuck, and the writers felt that they could explain it away as innocuous at some point in the future. That being said, never before have I seen a show so completely ignore a portion of a prophecy that it spent such large amounts of screen time establishing. Even the beleaguered Alias made token efforts to explain the "she will rend the greatest power unto utter desolation" prophecy. Galactica's effort here was a joke.

What is the "truth of the opera house?" No idea. That the Galactica's CIC is the opera house? That Hera is the key to everything? Must be God.

Who is the Dying Leader? You could certainly read that Galactica was the dying leader, given its "death" in this one, but I think Roslin is the more correct answer. She does die before Adama builds his cabin so you could argue that at least this prophecy was fulfilled.

What triggered the Final Five in the nebula? Uh..."All Along the Watchtower", weren't you watching?

Right, but what is "All Along the Watchtower" in the narrative of the show? Uh...a message from God containing the coordinates of Earth 2.

Convenient. And how did Hera get the musical score to "Watchtower" (and was it Dylan's version)? God (and, no, it was McCreary's version, couldn't you tell?).

See what I mean? Like Signs, the entire purpose behind the inexplicable events on the show seems to have been to give form to the show's concept of divine will. And like Signs, that explanation for everything can't help but feel hollow in the end.

So what do I do with this finale? There can be little doubt that Galactica on the whole has given me many more good memories than bad. From debating with a friend the rightness of Roslin's attempts to steal an election she knew she must win, to the raw awesomeness of Galactica falling through the atmosphere of New Caprica before jumping to safety, I can't change the fact that I loved this show. And the action portions of "Daybreak" do more than enough to evoke those fantastic memories. But the plodding flashbacks, the nonsensical narrative, and the (literal) deus ex machina ending, hurt everything that came before.

I guess in many ways it is the age old question of whether it's the journey or the destination. Do the earlier events on Galactica lose some of their luster knowing that, in the end, it was all a function of God's unknowable will? Undoubtedly. But is the impact of those events ruined? Not quite.

In many ways, I feel that the show I thought I had been watching, like the characters' "Earth", was but a dream. Taking Adama's lead, then, I'm simply going to rename things to suit that dream. From now on I will be referring to Lost as "Battlestar Galactica".

There, that solves everything.

Once again "Battlestar Galactica" is the best show on TV.

Mission Accomplished.

Quick Thoughts:

Caprica - Perhaps I'm just a cynical person, but the flashbacks in this one served so little purpose that I can't help but think they were designed solely to establish Ron Moore's ability to pen his prime-time soap set on pre-nuke Caprica. Another mission accomplished, I suppose.

The Head People - I think in the past I would have spent some time determining whether or not Head Six really wanted Baltar to join the rescue mission at the beginning of this episode. But since I think it's apparent at this point that Ron Moore and company really had no particular plan in mind (divine or otherwise), I don't think I'll waste your time. As far as I'm concerned, the scene towards the beginning of this one with Baltar and Head Six was included purely to add some drama as to whether or not Baltar would stay behind (as if there was ever any doubt).

Quick Forgiveness - Was anyone else bothered by the fact that Chief Tyrol got off so easy for his murder of fellow "Final Five" member Tory? I mean, not only is murder as vengeance generally unacceptable even in the fleet, he also murdered one of the last five members of an entire race (the Earth Cylons certainly seemed significantly different from their colonial counterparts) and jeopardized what, at the time, seemed to be the only chance for a brokered peace for humanity. And his only penalty is being relegated to Scotland to invent prehistoric golf? Doesn't seem right.

The Importance of Being Hera - Ok. So retroactive continuity aside, we are really to believe that the Head people (angels?) were simply maneuvering Baltar and Caprica Six so that they would "save" Hera during the Colony raid (did they actually save her from anything)? That simply does not match up with everything else they have done throughout the history of the series. I mean, why did Baltar need to lead a cult, for just one example. Also, aside from the fact that Hera's running about the ship in the middle of a firefight was as inexplicable as it was frustrating, what makes her so important? I get that she's the future of the races and all, but let's say, worst case scenario, that she were to die. Both Helo and Athena survived. What's to stop them from making another one?

Helo's Resurrection - Okay, so Helo wasn't actually resurrected in this episode (which is apparently more than I can say for other characters on the show), but weren't we to assume in the scene where Athena is applying the tourniquet that Helo would die if she left him to chase after Hera. That's what's implied when she state's "you'll bleed out", right? And then, when we later see Athena and Hera reunited, they are both shaking from the shock of it all, Helo nowhere to be seen. Yet, in the final moments of the episode we see the full family reunited, giving us the only truly happy ending of the entire series. How was Helo saved? I sense a last minute editing change...

Boomer's Redemption - So Boomer works with Cavil to return Ellen and steal Hera, but on the way back to the Colony, Boomer gets a heart (three sizes too big) and becomes attached to her doppelganger's little girl. She then kills a Simon who is working on Hera before returning her to the fleet and dying at the hands of Athena. Really? Boomer changed her mind about the Cylon endgame solely by virtue of her long road trip back to the Colony? I guess Cavil should have parked it a bit closer to the fleet, eh?

The Coward's Way Out - Speaking of Cavil, how anti-climatic is it to have the main bad guy simply blow his own brains out during the climatic final act of a five year marathon? And why did he do it anyway? Surely the Cylons had been in worse positions than the one facing them at the Colony (at least before the nukes). Just anti-climatic.

Coda - Though it doesn't have the sweeping impact of Moore's "God is the answer" initiative, I would be remiss if I didn't point out the huge error that was the "150,000 years later" Coda. I mean, the show had, for all practical purposes, just ended with the majestic shot of Adama at his love's grave with Bear McCreary's drum-fuelled score leading us out the door, when all of a sudden we are in Times Square witnessing a meta-commentary on the state of the world with Head Six and Head Baltar (and, most meta of all, Ron Moore himself) and video clips of toy robots? This is how one of the "best" shows in science fiction history ended? A mistake on all counts.
More after the jump...

February 27, 2009

Vacation



Hey, all. Just a head's up, I will be spending the next ten days at Mickey's vacation home in central Florida. As a result, I will unfortunately not be blogging for that time, and will miss three scheduled entries (2 Galactica's and one Lost). I intend to catch up once I'm back on the 9th, but until then feel free to add to the comments. See you soon. More after the jump...

February 25, 2009

Lost: "The Life and Death of Jeremy Bentham"



"There's a war coming, John."

Wow. What an hour of television that was. I think that only the creators of Lost could take an episode featuring 80-90% information we already knew (or thought we knew), and make it as twisting and riveting as anything else on television. From the very start (Where are we? When are we? Is that Locke? Is he...resurrected?), this episode fires on all cylinders and never looks back. And as the icing on the cake, the performances are fantastic. I haven't been a fan of Locke as a character for some time, but the look of utter despair on his face at the very end, after the way the Oceanic Six treated him...heartbreaking.

But before we got to that emotional endpoint, we got a whole lot of back story on what happened after Locke turned the wheel of fate but before the "crash" of fated Flight 316. Because this episode is, at the end of the day, very similar in style to the "answer dump" I described in my coverage of Galactica's "No Exit", I think it's probably useful to do the same thing as I did there-summarize the new information we learned about the show's timeline before delving a bit deeper into the important bits in my "Quick Thoughts" section.

Without further ado, here is what we now know (or think we know) about Island life after witnessing the events in "Bentham":

-1950s: Widmore takes over the island to lead his people, the Others.

-1980s: Widmore is exiled from the Island through Ben's trickery. (As we have seen no real evidence of this move (the Dharma purge?) and because the information comes from Widmore's mouth, this should be taken with a grain of salt.)

-2004: Ben spins the frozen donkey wheel of fate.

-2004 (relatively speaking): Locke spins the frozen donkey wheel of fate.

-2005: Ben awakens in the Tunisian desert (from Season 4).

-2005-2007: Widmore sets up a camera to monitor the Island's "exit point" in Tunisia.

-2007: Locke (2004 edition) awakens in the Tunisian desert.

-Widmore tells Locke his story and promises to help him. He gives Locke the "Jeremy Bentham" passport.

-Locke hooks up with Abaddon. He recognizes Abaddon as the man who gave him the idea to go on his Australian walk-about.

-Locke approaches Sayid, Walt, Hurley, Kate, and Jack in various manners in an effort to get them to return to the Island (the bulk of this episode).

-Jack buys a round trip ticket to Australia (in an effort to crash on the Island).

-Having "failed" in his mission, Locke prepares for his suicide before being talked down by Ben.

-Ben, upon hearing some important bit of information from Locke (either about Jin or Mrs. Hawking, see below), alters his approach and murders Locke.

-Locke is resurrected after the crash of Flight 316.

As you can see, there is a lot to take in here, and the pieces are disparate enough that I think my "Quick Thoughts" section is better suited to giving each piece a proper discussion. Suffice it to say, I thoroughly enjoyed the episode and have absolutely loved this season so far. If there is any regret I have about the way "316" and "Bentham" lined up, it is that we have been far too long without seeing Sawyer, Faraday, or the rest of the Team Time Traveler. Judging by the ending of "316", however, that seems likely to change in the very near term.

My Quick Thoughts:

Supernatural - Unless the writers have an out that I'm not thinking of (a distinct possibility given the apparent intelligence of the show's writing staff), I think Locke's miracle resurrection and the magical disappearing Six means it's about time to talk about whether or not Lost is, at the end of the day, science fiction or high fantasy. I mentioned this a little bit last week, but the show's mysticism quotient has been going up fairly steadily ever since the ghost of Jacob was introduced way back in Season 3. I, for one, prefer my Lost with a more steady dose of science fiction rather than with apparitions, resurrections, and other supernatural occurrences, but Locke's revival certainly seems to have taken us down a mystical road from which we may never return.

Truth be told, the introduction of amateur ghost buster Miles might also be correctly pointed at as the moment when Lost exchanged its regular robot shark jumping for something more of the ghost variety, but if not then, than certainly now. I mean, how can Locke's resurrection be explained through "natural" means? A really convincing coma? And what about the "why?" Why was Locke revived? What makes him so special? How did the Island accomplish so miraculous a task? Even time travel seems unlikely to yield a satisfactory answer. I recognize that the show's writers wanted us to ask these questions, but I just don't see a scientific way for the show to answer them. That being the case, my hopes for a satisfying resolution to the show, though still high, took a significant hit with this one. I suspect they will continue to take significant hits as the show becomes more and more obviously supernatural in its leanings. I hope I'm wrong.

Landing on Hydra Island -One of the most disorienting aspects of this episode was its very beginning. Despite the fact that we could immediately recognize the man we would soon call "Caesar" from his brief cameo in last week's "316", the introduction of the woman who was escorting Sayid in that same scene threw things for a loop. At least for me. My mind immediately began jumping to conclusions. Is this a flashback? Did they know each before Flight 316? If this is the Island, are we seeing scenes from the past in order to show us that these people were also on 316 in an effort to return? If it is the Island, why can we see Locke looking off at a major landmass off the Island's coast?

Speaking of Locke, the addition of the one man who we were pretty sure was dead in the last episode made it even more difficult to see the scene for what it was: The 2007 crash of Flight 316 on "Hydra" island (where the Others held a captive Jack, Kate, and Sawyer prisoner at the start of Season 3) combined with the miraculous reappearance of John Locke. It's a testament to the show's producers that they continue to make scenes like these interesting ones when the same would most assuredly be quite a bit less so in the hands of a more tentative crew.

Putting the Pieces Into Place - Finally, we get a main character (Abaddon) admitting to having manipulated the lives of the Flight 815 survivors (or at least John) for his own "nefarious" ends. It's been evident for some time that the survivors have lived lives of shared destinies (this has been the case ever since various players in the castaway's back stories began making regular appearances in the back stories of other castaways). The only question has been whether, narratively speaking, we were meant to assume that this was all intended as a meditation on coincidence or whether or not shadow players were manipulating things behind the scenes.

Now we know of at least two factions (Widmore and Mrs. Hawking (who herself may or may not be beholden to Ben)) who have been manipulating the lives of the castaways in an effort to get to a certain endgame scenario. The question is why? If the future is as immutable as Faraday suggests, there should be no "game" here. Either Locke is ruler of the island in 2012 (or whatever day the "war" is won) or he isn't. Nothing that Ben, or Widmore, or God himself does to try to change that fact should have any effect. And yet we see both sides in this power struggle investing unfathomable resources (a permanent camera fixated on a small piece of Tunisian desert anyone?) in an attempt to win it. Something more must be going on here.

Can Locke Walk? - One question which the show deliberately avoids answering is whether Locke can walk when he's off the Island. Because of the leg injury he sustained in his fall in the well of destiny (not to be confused with the wheel of destiny, it's in the next room over), it's plausible that Locke simply has a broken leg throughout this episode's events. That being said, it's also plausible that he simply can't walk once off the Island and that he's using his broken leg as a "crutch" (pun intended) so as to not reveal that fact to the Six. Just something to ponder.

Dead Men Tell No Tales - Perhaps my favorite scene of the episode began with Hurley's nonchalance upon Locke's arrival. "Didn't make it, huh?" Of course Locke has no idea what he's talking about, but to Hurley, John must be just the latest in a long procession of recently deceased visitors. One wonders though, if the scene can't be viewed as having a greater meaning.

Hurley's reaction to Locke's arrival implies that at least he thinks he has been getting something like "dead person" updates from the Island. In other words, he may have been visited by Charlotte or any other recently killed Islander who he wouldn't otherwise know to be dead. What makes this even more interesting is the possibility that Hurley may be privy to some "future" events on the Island. Remember, to the Six the year is 2007, but assuming that we aren't just going to skip over years of the Islander's lives, when the Six return to the Island the year will be 2004 (at least relatively speaking). If someone died in the three years between the two points, (Juliet as an example), could Hurley have already been visited by that person's ghost when he arrives on the Island? Wouldn't a plot line featuring Hurley and a person he is sure will die be an interesting one?

A Christian Shepard Indeed - It's interesting to note that the only reason Locke "succeeds" in Operation Island is because he receives information from the "ghost" of Christian Shepard telling him to say hello to his son. And also because Locke's smart enough to figure out the identity of Christian's progeny. (Though I don't understand why Christian couldn't be Hurley's father. What, he couldn't just have a Hispanic mother? Christian's too good looking? That's racist, man. Or why Locke assumes that Christian's son has to be one of the Six at all? I digress.) Without that little piece of information, Jack would never have realized that his father was still "alive" and the events we have seen this season would never have occurred.

Permanent Exit - Another interesting tidbit is the fact that the wheel of destiny does not randomly spit out people (or polar bears) to parts unknown. It spits them out at a very specific (specific enough to be watched by camera) spot in the Tunisian desert. Why Tunisia? I have a theory on that. Tunisia is literally on the other side of the world from the likely South Pacific home of the Island. Nice symbolism isn't it? The Island literally can't send someone any further from its confines without also sending that person off the Earth entirely. Exile, indeed.

The Stand - Though I know I've mentioned Stephen King's literary masterwork,The Stand, when discussing Battlestar Galactica, I think it bears examining again in connection with the morality play which Lost is quickly becoming. In the book, Good and Evil (capital letters both) famously fight for the fate of humanity in the remains of an Earth ravaged by the superflu. After the apocalypse, those few who are immune from the disease split into groups based on their decision to align with the forces of Good (in virtuous Boulder, Colorado) or Evil (in less virtuous Las Vegas). The decisions made by these innocents decide the fate of mankind, and it is implied throughout King's work that although virtuous characters have a destiny, that destiny could just as easily be shaped by Evil if allowed. The creators of Lost have often said that they have been influenced by The Stand in creating their own masterpiece, but no where is that more evident than in Widmore's claim
in this one that a war is brewing and that it's result will ultimately be decided by one John Locke. Widmore's "call to arms" even echoes the warnings made by The Stand's own Mother Abigail that "there's a storm coming" though whether or not this was an intentional reference by the show's writers (or simply a case of similar ideas requiring similar language) is anybody's guess.

Good and Evil - As I mentioned when talking about The Stand above, it is very clear that Lost is slowly but surely being turned into a type of morality play of epic proportions. Unlike Stephen King's work, however, there are still substantial questions in Lost about which side is actually playing on the side of the angels. Throughout the first few seasons of the show, we were led to believe that Ben was Evil incarnate. And truth be told, he is as manipulative a character as has ever appeared on prime time television. But is he Evil? At the end of Season 2 Ben did claim to be one of the "good guys." Ever since, we have been slowly but surely led around to his way of thinking. After all, Widmore sent a group of armed men to take back the Island and kill the survivors didn't he? Well, what if, as Widmore suggests in this episode, Ben is and always has been the root of Evil as it relates to the Island? Is it an act of evil to remove him from his perch? Of course not.

But the truth is that we simply can't know which side of this fight to root for at this point. Both men seem to have virtually unlimited resources, and both seem to be capable of committing atrocious acts (Despite Widmore's protestations in this episode, I don't believe for a second that he didn't authorize the murder of Alex last season.) Indeed, if one man is the Devil and the other is an Angel, we have received no evidence about which is which at this time. As a matter of fact, I think, and have thought for a while, that neither Ben nor Widmore is playing the role of Good here. Instead, I strongly suspect that the Six (or at least Locke) will have to protect the Island themselves to prevent it from being exploited by either man. In other words, the choice between Ben and Widmore may well wind up being the show's biggest red herring.

Separating the Wheat from the Chaff - An interesting question surrounding the magic of the time traveling Losties has been what exactly is causing them to "flash" when none of the people around them (like a young Charles Widmore) are traveling along with. What makes the Losties so special? Well this episode gives us a little greater insight into that, if only because Flight 316 contains some people that "flashed" and some people that didn't. (We'll disregard for the time being that according to the show's rules Jack and company should have "flashed" in mid-air with everything they were touching at the time (like their airplane seats)).

Jack, Kate, and Hurley...all flashers. Lapidus, Ben, and Locke...no flashing. Sun and Sayid...still open questions, if only because they weren't seen in one timeline or the other during the events of "316" or "Bentham". What separates the two lists? I have no idea. Both contain people that had been on the Island before, and the later list contains people that were on the Island for fewer, more, and exactly the same number of days as the Six. (Of course, maybe the Island should have "flashed" Locke but it had to choose whether to send his dead body back into the 70s or simply resurrect his tired butt. Decisions, decisions.) Whatever the reason (and I hope there's a reason), the distinction certainly seems to be an important one.

"Some Woman" - Despite previously setting foot on the Island throughout the whole of season 4, one of the many people who didn't "disappear" during the crash of Flight 316 was apparently Mr. Frank Lapidus. We don't get a lot of information about his whereabouts in this one save for the notion that he escaped with "some woman" and one of Island's three longboats. Who is the woman? Could it simply be the plane's stewardess? That answer seems almost too inconsequential to merit mention. If it's one of the Six (Sun?) why didn't she "disappear" with her fellow Flight 815 survivors?

As a side note, the presence of the longboats themselves essentially confirms the notion that the survivors of 316 at some point in the future (and probably at Locke's suggestion) take the two remaining boats over to Flight 815's beach. It is here where the time travelers stumble upon them and steal one of the boats for themselves. The only question now is whether Locke or Ben is one of the figures shooting at Sawyer and friends during the events of "The Little Prince".

Helen of Santa Monica - While it's simply another sad footnote in the practically continuously sad life of John Locke, the death of Locke's one true friend, Helen, is used by the show's writers here as a poignant touchstone to discuss what it means to have a destiny. When Abaddon tries to allay Locke's sadness by telling him that Helen would have died with or without him, one can't help but be struck by the simpleness of Locke's response: "Would she?" I couldn't help but be reminded of all the many stories we hear about long time spouses following their newly departed mates off the mortal coil in relatively short order. Sometimes relationships can be destiny too, and the reminder of that in an episode brimming with other more "important things" is the type of thing that truly elevates Lost above the rest.

Locke's Motivation - Ever since the end of Season 3, I had assumed that the suicide that so affected Jack (which, at the time, I also assumed was either Locke's or Ben's) was some kind of ruse. Primary characters don't usually commit suicide on prime time TV. When, earlier this season, Richard informed Locke that he would have to die in order to convince the Six to return, I assumed that was the key. Locke really was going to commit suicide, but it would be with the knowledge that his death would save the Island. It would be a noble sacrifice, like Michael's. Of course that's not how the scene played out. Instead, Locke's suicidal desires were played as being very, very real. Locke viewed himself as a failure, and he intended to kill himself for being incapable of saving the friends and Island that he loved. As I mentioned, this was a surprise to me, if only because Locke had at this point been told of his "need" to die. I would think a man like Locke, a man so tied up in his own fate, his own destiny, would have viewed his suicide as a tool. I guess Jack's angry speech really got to him.

(The fact that Jack's speech actually did lead Locke over the edge, before being talked down by an inscrutable Ben Linus, also helps to explain why Jack takes the news of Locke's "suicide" so poorly in Season 3. He did, in a very real way, cause Locke to become suicidal through his words.)

Why did Ben Kill? - Though I don't believe we can yet know the answer to this one, it's worth discussing just what happens in the scene between Ben and Locke. At first, Ben seems very honestly concerned about saving Locke from his own suicidal desires. This makes sense, because there is simply no reason for Ben to save Locke if he was just planning on murdering him and making the murder look like the very sucide he had just spent so much time preventing. What then makes Ben change his mind? It's difficult to say, but it appears to me that it is the moment he learns of Jin's survival that he decides to kill Locke. (As an alternative theory, it could also be the moment he learns that Mrs. Hawking has the key to returning to the Island, but I think his gaze turns sinister before that revelation). What then is Jin's importance to this story?

As I said above, I don't think that we can know what this scene is all about at this point. If I had to hazard a guess, I would bet that Jin wasn't "supposed" to survive the explosion on the freighter. Like Ben's previous warning to Widmore about "changing the rules," perhaps the fact that Jin's alive means that whatever knowledge of the future Ben had been working with has somehow been irrevocably altered. Maybe Ben had, at the beginning of the scene, accepted that he had to help Locke, but Jin's survival meant that everything was essentially up for grabs. All of this is, of course, rampant speculation on my part, but that's part of the fun, isn't it?

WAAAAAAAAALT! - How about seeing good old Walt again? The fact that Locke goes to visit him at all implies that there's some benefit to having him come back to the Island (or rather Abaddon's acceptance of the trip implies the benefit). What could it be? And if Walt's vision is correct (as we are almost certainly supposed to assume), in what kind of trouble does Locke find himself on the Island (after wearing the suit that the show's producer's used as code for his death). Could the Others be rallied against him? Or does Ben awake and convince the Flight 316 survivors that Locke is not to be trusted (which would of course be true irony from Mr. Linus)? Hmmmmm...
More after the jump...